New Map: Tomb of the Scribe

Hey folks.. For the past week or so I’ve been working on a new style of map (well, new to me). It’s based off ancient Egyptian tombs and is mostly meant to facilitate the creation of tombs inside pyramids. I decided to do a more classic dungeon style instead. There’s an entrance into the ground […]

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Celtic Roundhouse Floorplan

As readers of the blog will know by now, I have been developing an island campaign setting based on ancient Celtic themes. The island, Oilinane, is modeled loosely on 6th century b.c.e. Connacht, a modern province in Ireland. I’ve been trying to work as efficiently as possible, but the one thing that’s bothered me a […]

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New Map: Kinneigh Sept

Hello folks! It’s been a couple busy weeks for me, as I started a new part time job. Sadly, that’s meant I haven’t posted here in almost a week – far too long! I have been working on a regional map to support the village map I shared this past Saturday. As mentioned before, I’m […]

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The Village of Kinneigh

It’s been a few days since I’ve been able to update everyone on what I’ve been working on. I had the good fortune of starting a new job, and have been focused on incorporating new activities into my schedule. I have managed, however, to extend my worldbuilding efforts by designing the village of Kinneigh, outside […]

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World Systems and Rpgs

Much of the stuff on this blog so far has concerned my primary interest in role playing games, worldbuilding. Like a lot of you, I love a good map, and I love to imagine what different places on the map might look like. I have a rather complex procedure of developing landforms and elevations for […]

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The Worldbuilding Conundrum

Yesterday I wrote about my first steps into building a whole world. One of the reasons for doing that was that I wanted to set the stage for talking about worldbuilding as an endeavor. Worldbuilding can mean a variety of things. For instance, Brandon Sanderson is well-known for his take on worldbuilding where specific things, […]

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