New Map: Fey Mound

Hey, welcome to my little corner of the rpg world. I’ve been gearing up to write a second adventure in my Oilinane series, and put together a map of a fey mound. The idea is for it to be a kind of mini-dungeon, though instead of regular jungle walls the rooms have trellises with plants […]

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Village of the Giants

I’ve mentioned before that I’ve been working on a hex crawl for my Dungeons and Dragons home group. In support of it, I’ve been making secondary maps for when the group blunders into suitable analogs. My latest addition to these is a battlemap that functions as a “village of the giants”, inspired by reading the […]

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New Map: Silverlight Caves

I’ve been organizing a hex crawl for my party. I made several different tables to roll what would be found in each hex, and some of them are locations that can be explored: some ruins, an abandoned library, a village, for instance. To support this, I’ve been organizing some secondary maps, and today I’m posting […]

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The Old Thunderfire Library

After a break to get things sorted on the new computer, I’m happy to present a new map I’ve been working on: The Old Thunderfire Library. The idea behind this ruined library is that it has been abandoned so long its original use will be unrecognizable. The shelves have been reduced to broken wood lying […]

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The Temple of the Three Shrines

An important element of worldbuilding is developing buildings centered around characters, and in role playing games this can be taken care of ahead of time by creating structures for different character classes. In my current campaign, I have a character who is a paladin/monk, and I wanted to have a temple for him to become […]

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