New Map: Tomb of the Scribe

Hey folks.. For the past week or so I’ve been working on a new style of map (well, new to me). It’s based off ancient Egyptian tombs and is mostly meant to facilitate the creation of tombs inside pyramids. I decided to do a more classic dungeon style instead. There’s an entrance into the ground […]

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Celtic Roundhouse Floorplan

As readers of the blog will know by now, I have been developing an island campaign setting based on ancient Celtic themes. The island, Oilinane, is modeled loosely on 6th century b.c.e. Connacht, a modern province in Ireland. I’ve been trying to work as efficiently as possible, but the one thing that’s bothered me a […]

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New Map: Silverlight Caves

I’ve been organizing a hex crawl for my party. I made several different tables to roll what would be found in each hex, and some of them are locations that can be explored: some ruins, an abandoned library, a village, for instance. To support this, I’ve been organizing some secondary maps, and today I’m posting […]

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The Old Thunderfire Library

After a break to get things sorted on the new computer, I’m happy to present a new map I’ve been working on: The Old Thunderfire Library. The idea behind this ruined library is that it has been abandoned so long its original use will be unrecognizable. The shelves have been reduced to broken wood lying […]

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New Maps: The Tower of Stars

Sadly I’ve spent the last couple of weeks sorting out computer issues and I haven’t been able to further my creative work here. My hard drive completely failed, and after trying to fix it for a week I gave in and bought a new computer, and much of my time has been getting stuff transferred […]

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New Map: Kinneigh Sept

Hello folks! It’s been a couple busy weeks for me, as I started a new part time job. Sadly, that’s meant I haven’t posted here in almost a week – far too long! I have been working on a regional map to support the village map I shared this past Saturday. As mentioned before, I’m […]

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The Village of Kinneigh

It’s been a few days since I’ve been able to update everyone on what I’ve been working on. I had the good fortune of starting a new job, and have been focused on incorporating new activities into my schedule. I have managed, however, to extend my worldbuilding efforts by designing the village of Kinneigh, outside […]

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World Systems and Rpgs

Much of the stuff on this blog so far has concerned my primary interest in role playing games, worldbuilding. Like a lot of you, I love a good map, and I love to imagine what different places on the map might look like. I have a rather complex procedure of developing landforms and elevations for […]

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