New Map: Tomb of the Scribe

Hey folks.. For the past week or so I’ve been working on a new style of map (well, new to me). It’s based off ancient Egyptian tombs and is mostly meant to facilitate the creation of tombs inside pyramids. I decided to do a more classic dungeon style instead. There’s an entrance into the ground […]

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Celtic Roundhouse Floorplan

As readers of the blog will know by now, I have been developing an island campaign setting based on ancient Celtic themes. The island, Oilinane, is modeled loosely on 6th century b.c.e. Connacht, a modern province in Ireland. I’ve been trying to work as efficiently as possible, but the one thing that’s bothered me a […]

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New Map: Silverlight Caves

I’ve been organizing a hex crawl for my party. I made several different tables to roll what would be found in each hex, and some of them are locations that can be explored: some ruins, an abandoned library, a village, for instance. To support this, I’ve been organizing some secondary maps, and today I’m posting […]

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New Map: Kinneigh Sept

Hello folks! It’s been a couple busy weeks for me, as I started a new part time job. Sadly, that’s meant I haven’t posted here in almost a week – far too long! I have been working on a regional map to support the village map I shared this past Saturday. As mentioned before, I’m […]

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The Village of Kinneigh

It’s been a few days since I’ve been able to update everyone on what I’ve been working on. I had the good fortune of starting a new job, and have been focused on incorporating new activities into my schedule. I have managed, however, to extend my worldbuilding efforts by designing the village of Kinneigh, outside […]

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The Temple of the Three Shrines

An important element of worldbuilding is developing buildings centered around characters, and in role playing games this can be taken care of ahead of time by creating structures for different character classes. In my current campaign, I have a character who is a paladin/monk, and I wanted to have a temple for him to become […]

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World Systems and Rpgs

Much of the stuff on this blog so far has concerned my primary interest in role playing games, worldbuilding. Like a lot of you, I love a good map, and I love to imagine what different places on the map might look like. I have a rather complex procedure of developing landforms and elevations for […]

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The Worldbuilding Conundrum

Yesterday I wrote about my first steps into building a whole world. One of the reasons for doing that was that I wanted to set the stage for talking about worldbuilding as an endeavor. Worldbuilding can mean a variety of things. For instance, Brandon Sanderson is well-known for his take on worldbuilding where specific things, […]

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