New Map: Tomb of the Scribe

Hey folks.. For the past week or so I’ve been working on a new style of map (well, new to me). It’s based off ancient Egyptian tombs and is mostly meant to facilitate the creation of tombs inside pyramids. I decided to do a more classic dungeon style instead. There’s an entrance into the ground […]

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Celtic Roundhouse Floorplan

As readers of the blog will know by now, I have been developing an island campaign setting based on ancient Celtic themes. The island, Oilinane, is modeled loosely on 6th century b.c.e. Connacht, a modern province in Ireland. I’ve been trying to work as efficiently as possible, but the one thing that’s bothered me a […]

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New Map: Fey Mound

Hey, welcome to my little corner of the rpg world. I’ve been gearing up to write a second adventure in my Oilinane series, and put together a map of a fey mound. The idea is for it to be a kind of mini-dungeon, though instead of regular jungle walls the rooms have trellises with plants […]

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Village of the Giants

I’ve mentioned before that I’ve been working on a hex crawl for my Dungeons and Dragons home group. In support of it, I’ve been making secondary maps for when the group blunders into suitable analogs. My latest addition to these is a battlemap that functions as a “village of the giants”, inspired by reading the […]

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The Old Thunderfire Library

After a break to get things sorted on the new computer, I’m happy to present a new map I’ve been working on: The Old Thunderfire Library. The idea behind this ruined library is that it has been abandoned so long its original use will be unrecognizable. The shelves have been reduced to broken wood lying […]

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The Trickster Sprite

Yesterday I talked about developing a campaign world through writing adventures. So far the approach has born some fruit. The adventure I’m working on, The Ghost of Kinneigh, has helped me detail the relationship between two different groups of elves on the island of Oilinane. Briefly, in years past one of the groups, the Aodh, […]

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The Temple of the Three Shrines

An important element of worldbuilding is developing buildings centered around characters, and in role playing games this can be taken care of ahead of time by creating structures for different character classes. In my current campaign, I have a character who is a paladin/monk, and I wanted to have a temple for him to become […]

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