World Systems and Rpgs

Much of the stuff on this blog so far has concerned my primary interest in role playing games, worldbuilding. Like a lot of you, I love a good map, and I love to imagine what different places on the map might look like. I have a rather complex procedure of developing landforms and elevations for […]

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A Monster Inspired by Horror

I wanted to create a monster inspired by the old horror film Poltergeist, by Steven Spielberg. It would have be a monster capable of attack in several different areas of a location. My solution was to imagine a ghost-like being that was haunting a large area, but made up of several smaller monsters. Implementation was […]

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