Celtic Roundhouse Floorplan

As readers of the blog will know by now, I have been developing an island campaign setting based on ancient Celtic themes. The island, Oilinane, is modeled loosely on 6th century b.c.e. Connacht, a modern province in Ireland. I’ve been trying to work as efficiently as possible, but the one thing that’s bothered me a […]

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Village of the Giants

I’ve mentioned before that I’ve been working on a hex crawl for my Dungeons and Dragons home group. In support of it, I’ve been making secondary maps for when the group blunders into suitable analogs. My latest addition to these is a battlemap that functions as a “village of the giants”, inspired by reading the […]

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New Map: Silverlight Caves

I’ve been organizing a hex crawl for my party. I made several different tables to roll what would be found in each hex, and some of them are locations that can be explored: some ruins, an abandoned library, a village, for instance. To support this, I’ve been organizing some secondary maps, and today I’m posting […]

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The Worldbuilding Conundrum

Yesterday I wrote about my first steps into building a whole world. One of the reasons for doing that was that I wanted to set the stage for talking about worldbuilding as an endeavor. Worldbuilding can mean a variety of things. For instance, Brandon Sanderson is well-known for his take on worldbuilding where specific things, […]

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