New Map: Tomb of the Scribe

Hey folks.. For the past week or so I’ve been working on a new style of map (well, new to me). It’s based off ancient Egyptian tombs and is mostly meant to facilitate the creation of tombs inside pyramids. I decided to do a more classic dungeon style instead. There’s an entrance into the ground […]

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Celtic Roundhouse Floorplan

As readers of the blog will know by now, I have been developing an island campaign setting based on ancient Celtic themes. The island, Oilinane, is modeled loosely on 6th century b.c.e. Connacht, a modern province in Ireland. I’ve been trying to work as efficiently as possible, but the one thing that’s bothered me a […]

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New Map: Fey Mound

Hey, welcome to my little corner of the rpg world. I’ve been gearing up to write a second adventure in my Oilinane series, and put together a map of a fey mound. The idea is for it to be a kind of mini-dungeon, though instead of regular jungle walls the rooms have trellises with plants […]

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New Maps: The Tower of Stars

Sadly I’ve spent the last couple of weeks sorting out computer issues and I haven’t been able to further my creative work here. My hard drive completely failed, and after trying to fix it for a week I gave in and bought a new computer, and much of my time has been getting stuff transferred […]

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The Trickster Sprite

Yesterday I talked about developing a campaign world through writing adventures. So far the approach has born some fruit. The adventure I’m working on, The Ghost of Kinneigh, has helped me detail the relationship between two different groups of elves on the island of Oilinane. Briefly, in years past one of the groups, the Aodh, […]

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World Systems and Rpgs

Much of the stuff on this blog so far has concerned my primary interest in role playing games, worldbuilding. Like a lot of you, I love a good map, and I love to imagine what different places on the map might look like. I have a rather complex procedure of developing landforms and elevations for […]

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